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 1.68 feedback & suggestions

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scaler
Golden King
Golden King
scaler


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1.68 feedback & suggestions Empty
PostSubject: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptyWed Apr 22, 2009 5:34 pm

Legend:
Item/Skill name
Problem that requires changing
Suggested change/alternative


  • Sentry's Wind Walk skill description
    Problem: 'Allows Jubei to become invisible, and move 0% faster for 10 seconds. If Jubei attacks a unit to break invisibility, the attack will do 400 bonus damage.'
    Suggestion: 'Allows Sentry to become invisible, and move % faster for 10 seconds. If Sentry attacks a unit to break invisibility, the attack will do 400 bonus damage.'
    Comment: This is the description on level 4 wind walk.

  • Sentry's Giant skill description
    Comment: This skill has no description at level 1. At level 2 the description is incomplete. Nothing wrong with level 3.

  • Sentry's Sickle Strike skill description
    Problem: 'Run in enemy knoking it and dealing 800% of hero agi in damage.'
    Suggestion: 'Run into targeted enemy unit knocking it and dealing 800% of hero agi in damage.'
    Comment: This is the description on level 9 Sickle Strike.

  • Morphling's Glacial wind skill description
    Problem: 'Create a freezing wind arrownd the caster dealing 660 frost damage to nearby enemy units and slowing their movement speed by 40% and attack speed by 20%.'
    Suggestion: 'Create freezing wind around the caster dealing 660 frost damage to nearby enemy units and slowing their movement speed by 40% and attack speed by 20%.'
    Comment: This is the description on level 6 Glacial Wind.

  • Lanaya's Thunder Portation skill description
    Comment: When this skill is at level 1 the description says level * 100 when it is actually level *50
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DreamInvader
Furbolg
Furbolg
DreamInvader


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Data de inscrição : 2009-03-01
Idade : 37
Localização : Varna, Bulgaria

1.68 feedback & suggestions Empty
PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptyThu Apr 23, 2009 5:39 am

Beastmaster's third skill - the aura has a different info when you level it up that it increases AS and MS, and on the icon itself it says that it increases only AS.
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youkaiz
Chaos
Chaos
youkaiz


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptyThu Apr 23, 2009 10:39 am

Fix all,
Thanks again scaler.

Rexxar aura increase attack and move speed, the descriptions is wrong, sorry. pale

I fixing all this to 1.68b.
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wsensor
Furbolg
Furbolg
wsensor


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptyThu Apr 23, 2009 12:10 pm

The items you get from

Gamble and Risk

seem to be a bit messed up from older versions...

I did a gamble and got the celestial set...

later on i did gamble after a long while and got that one over-armor combination thing...

also risk no longer seems to be 10% and seems to give the same items in gamble...

500 risks... 20 some items only... and half of those i got from a regular gamble...

sometimes using gamble gets you no items and it seems that the cash does not go down...
sometimes risk does this too... maybe its a lag bug when online sometimes dunno...


also... just a question about Dragon Knight... the 3rd skill Defend... when you have it on does it take into affect your base armor first? or does it just give you 7% of the total damage and ignore your armor... I was using it and got realllllllllllyyyy far far behind everyone else except for 2 newbies that were playing... and was wandering how that defend skill worked since it seemed like I was taking alot of damage
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DreamInvader
Furbolg
Furbolg
DreamInvader


Mensagens : 24
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Data de inscrição : 2009-03-01
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Localização : Varna, Bulgaria

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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptyThu Apr 23, 2009 4:38 pm

wsensor wrote:
and was wandering how that defend skill worked since it seemed like I was taking alot of damage
I have noticed that too in one of the previous versions. I died so easily even with the highest level of defend. It either is not working or there is something wrong with it and doesn't function properly. It's useless either way Evil or Very Mad

The creep respawn timer that the host sets doesn't work for the top right arena creeps - the revenants. They seem to have a normal respawn time even if the timer is set to 1sec.

Edit:
Omniknight gets stuck in the arena after casting the second spell a kind of a teleport strike. If it lands a killing blow and wins the duel, the omniknight is not teleported back and remains in the arena so he has to use the bucket in the base to teleport back there.
There are some spelling mistakes in his 1st and 2nd skills descriptions.
Omniknight's ultimate sux. What for does he need an ultimate that does 1500 aoe damage and is channeled for 4 seconds. He will take many times that damage from the enemy while channeling.

Hiperion's ethereal skill sux if it can't be used to autoattack the target with his ultimate skill. He is a god and all he can do is made a target ethereal and blow a fixed damage with his 1st and 2nd spell while he cannot hit him with his ultimate at all. A basic hero with stat based skill can easily outdamage that god. Seriously stat damage abilities must be made for all heroes to have or none of them to have them. They are too overpowered later game.
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wsensor
Furbolg
Furbolg
wsensor


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptyFri Apr 24, 2009 3:20 am

Hmm...

ok if you think about how DEFEND on dragon knight is..

if it works this way take remaining damage regardless of your basic armor...
even if you have max defend take only 7% of damage...

so think about it... if it works this way... and you take 7% of the damage total...
say the enemy does 1000 damage... thats 70 damage you would take even with your armor... thats if it works this way...

but I swear I always take way more damage than you would think...

why not change Dragon Knights skills...

for 3rd ability give it an Aura Skill that is custom just for it... eats like 3% of your max mana each second its on so you have 100 mana than it gets turned off after 33 seconds...
3rd ability could give you like 10% chance to nullify 90% of the damage you take on an attack and give 5% chance to do str*rand(2-4)+attack/5 in damage... have it heal 1% of max hp per second at level 1 of the skill... at level 9 make it so the 5% chance to do str*rand(2-4)+attack/5 go up to 5% chance to do str*rand(2-13)+attack/5

would make this reallly interesting
if you had 100 str and 150-250 attack damage... and had multiplyer *4 in a random that would be 400 damage + base attack/5 would be around 500 damage? but thats only a 5% chance so it could be a good idea...
or you could turn it into an ult aura that never turns off and just give it a different attack

also dragon knights 1st ability that lightning edge is not really that good....
how about instead of over 4 seconds you make it have a small chance to arc from one monster to the next like a bouncing attack... at level 9 it could bounce max of 9 times for a total max of 10 enemies...
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youkaiz
Chaos
Chaos
youkaiz


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptySat Apr 25, 2009 2:35 am

i trying to fix all, the change log at now.
i will change more cratos abilities and will try fix risk and gamble.
Dragon Knight Defense has changed, now it reduce dmg taken and increase dmg dealt, the old defense don't reduce magic dmg but now reduce magic and physic dmg. (max of 50%)

1.68b
Better game balance.
Fix some bugs in duel.
Fix more abilities descriptions.
Increased time between events.
Now can use invis on duels.
Add new hero description


Heros:
Fix bugs in Flying Sheep
Ominiknight 4° abilit buff
Axe 4° abilit buff
Gilgamesh 1° abilit modified
Gilgamesh 3° abilit changed
Cratos 4° abilit modified
Hyperion 1° Abilit buff
Hyperion 2° Abilit buff
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scaler
Golden King
Golden King
scaler


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptySat Apr 25, 2009 6:14 am

invis for duel? so you mean going by the old system? runes for detect appearing sometime into the duel?
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pokesam94
Naga Myrmidon
Naga Myrmidon
pokesam94


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptySun May 03, 2009 3:41 am

im glad invis is back in duel... no invis makes moves such as wind walk almost useless since it is used to sneak up on enemy then attack... useful for dodging things like shockwave so its better with invis.
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youkaiz
Chaos
Chaos
youkaiz


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptySun May 03, 2009 9:40 pm

XD the most part of invis is only to 10 sec, and if you attack all invis is break.
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pokesam94
Naga Myrmidon
Naga Myrmidon
pokesam94


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PostSubject: Re: 1.68 feedback & suggestions   1.68 feedback & suggestions EmptyMon May 04, 2009 3:55 am

but youkaiz that 10 seconds is all you need to go behind the enemy and make them miss... it can mean the difference between a close call and death.
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